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Essential Mathematics for Games and Interactive Applications
Expert guidance on the math needed for 3D game programming
Essential Mathematics for Games and Interactive Applications
Artikel #: 5550037

Essential Mathematics for Games and Interactive Applications

Artikel #: 5550037

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Expert guidance on the math needed for 3D game programming
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What Stands Out

Comprehensive Coverage
This edition offers extensive insights into mathematical concepts essential for game design and interactive applications, catering to both beginners and seasoned developers.
Practical Examples
Real-world applications and hands-on examples demonstrate the mathematics in action, helping readers to directly apply concepts to game development and interactive media.
Updated Content
Includes the latest advancements and techniques in game mathematics, ensuring that readers are equipped with current knowledge and industry standards for their projects.

Podrobnosti produkta

Shop the best price for Essential Mathematics for Games and Interactive Applications 3rd Edition in Ubuy Slovenia. This book is a must-have for game programmers and 3D enthusiasts. Get your copy now!
  • Covers the fundamental mathematical concepts required for game development
  • Includes topics such as vectors, transformations, and 3D rendering
  • Provides practical examples and exercises for better understanding
  • Written in a clear and accessible manner for readers with varying levels of mathematical background
  • Useful for game developers, interactive applications creators, and computer graphics enthusiasts
  • Updated 3rd edition with additional content and improvements
Publisher A K Peters/CRC Press
Publication date August 26, 2015
Edition 3rd
Language English
Print length 624 pages
ISBN-10 1482250926
ISBN-13 978-1482250923
Item Weight 2.72 pounds (1.23 kg)
Dimensions 7.75 x 1.25 x 9.5 inches (19.7 x 3.2 x 24.1 cm)

Who Should Buy?

Suitable For
  • Game Developers

    Provides essential mathematical concepts needed for designing and developing effective game mechanics and interactive elements.

  • Students in Game Design

    Ideal for students studying game design or computer graphics, offering foundational mathematics relevant to their coursework.

  • Mathematics Enthusiasts

    Engages those interested in applying mathematical principles in practical scenarios, especially in gaming and simulations.

Not Suitable For
  • Complete Beginners

    Not suitable for individuals without prior knowledge of mathematics as it requires some foundational skills.

OPIS IZDELKA

Essential Mathematics for Games and Interactive Applications

About This Item

Introducing the Essential Mathematics for Games and Interactive Applications 3rd Edition - the ultimate guide to mastering the math behind gaming and interactive applications. Whether you're a seasoned programmer or just starting out in the world of 3D programming, this comprehensive book is your one-stop resource for all the essential mathematical concepts you need to excel in game development. Praised by industry experts for its depth and accessibility, this edition builds upon the success of previous versions, taking you on a journey through the complex world of mathematics in gaming.

Written by James M. Van Verth and Lars M. Bishop, two highly experienced engineers in the gaming industry, this book is backed by years of practical knowledge and expertise.

With this 3rd edition, you'll gain a solid foundation in every area of math that is crucial for game programmers. From geometry and calculus to physics and linear algebra, each topic is explained in a way that is easy to understand and apply in real-world scenarios. Featuring clear explanations, practical examples, and insightful illustrations, Essential Mathematics for Games and Interactive Applications guarantees that you'll gain a deep understanding of the underlying math principles that drive games and interactive applications.

James M. Van Verth, currently a software engineer at Google working on GPU support for the Skia 2D Graphics Library, has previously worked for renowned game development companies such as Insomniac Games and Red Storm Entertainment. He is also a regular speaker at the Game Developers Conference (GDC), teaching math and physics tutorials to aspiring game programmers.

Lars M. Bishop, an engineer at NVIDIA, brings his extensive knowledge and experience from his time as the chief technology officer at Numerical Design Limited, where he led the development of the popular Gamebryo3D cross-platform game engine. With a strong academic background in math and computer science, he is well-equipped to teach you the intricacies of math in gaming.

Don't miss out on the opportunity to enhance your game development skills with Essential Mathematics for Games and Interactive Applications 3rd Edition. Get your copy now and unlock the power of math in the world of gaming.

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Vprašanja in odgovori strank

  • Vprašanje: Kako nakupovati Essential Mathematics for Games and Interactive prek spleta pri Ubuyu?

    Odgovor: Preprosto je nakupovati Essential Mathematics for Games and Interactive v spletu pri Ubuyu.. Izdelek morate le poiskati, med odjavo izbrati način pošiljanja in ga dostaviti na vašo lokacijo.
  • Vprašanje: Ali je Essential Mathematics for Games and Interactive na voljo za spletno nakupovanje v Slovenia?

    Odgovor: Da, pri Ubuy Slovenia je ta izdelek na voljo za nakupovanje po razumni ceni.. Essential Mathematics for Games and Interactive ni na voljo lokalno, vendar nam lahko zaupate naše storitve hitrega pošiljanja.
  • Vprašanje: Koliko časa traja, da dobite izdelek po oddaji naročila?

    Odgovor: Čas dostave naročenega izdelka se razlikuje glede na to, kaj ste naročili, in način pošiljanja, ki ste ga izbrali.. Predviden čas dostave je naveden med postopkom nakupa, zato bodite brezskrbni pri nakupovanju.

Linear Editorial Review

Essential Mathematics for Games and Interactive Applications is a comprehensive resource authored by James M. Van Verth and Lars M. Bishop, offering an in-depth exploration of crucial mathematical concepts for game development. The third edition, published in 2015, has maintained its relevance, delving into topics like IEEE 754 floating-point standards, vectors, matrix transformations, and shader pipelines. The authors excel in demystifying complex ideas, making the book accessible for beginners while still providing valuable insights for more advanced readers. The discussions on ray intersections and rigid-body dynamics are standout sections, ensuring that this textbook serves as a fundamental guide for anyone looking to enhance their game programming skills.

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Prednosti

  • Authoritative insights into game mathematics
  • Clear explanations make complex topics accessible
  • Thorough coverage of shader programming
  • Excellent for beginners and seasoned developers alike
  • Focused on practical applications for game engine development

Slabosti

  • Content may be challenging for those with no math background

Product Price History

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